Posts Tagged ‘ City ’

Two Point Perspective: Outside the city


 

These pieces accompany the previously posted perspective drawings. The initial idea was to have one large strip of paper incorporating multiple perspective points of places inside and outside of the city. However, that piece in itself was a huge ontake, and would require much more skill than I currently possess. The most efficient way however of producing the same results was to make the piece over four smaller pieces of paper.

Each are A4 in size with different two point perspective in each. These two were much more difficult than the city pieces, believe it or not. The city itself is packed with multiple buildings, roads, factories etc whilst the outside is trees and ruins. Walkways and old stone buildings are strewn about the piece with varying sizes of trees, streams and rock precipices by the waterfalls.  However, I am happy with how they have come out in the end. The leader lines are being kept in all the pieces to perpetuate the movement in each I wish to show the viewer. Also, it ties all the pieces in well together.

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Sector Mock Up


A not so quick city sector mock up! I imagine this place is teeming with people. Practically bursting at the seams, accommodating a huge amount of. With this in mind, research was done surrounding the idea of grid plans. Fascinating feats of engineering and city planning that really made me think that if these people levelled a large space of land to create something new, how would they create it?

The city itself is designed to benefit the highest bidder. How do they benefit? Surveillance. They have to know what’s going on, what people are thinking, doing, to tailor their needs specifically to them. This is where this plan came to mind. With towers based in the middle of each sector, constant surveillance could be maintained. If this was also under the guise of a super shopping centre/mall to treat all your needs, they could confirm what people were buying and what they disliked to further their control.

Many houses are also clustered outside so they are in constant view of the behemoth structure in the centre of the map. The towering highways keeping routes converging at the towers are also a ploy. Oddly, even with all these thoughts passing through my mind, I didn’t notice until some time ago that the sector makes a simple heart shape. Although subconsciously made, the idea works well for the city. The heart of each sector lies within the towers. Where all the main activity takes place. The veins, arteries and capillaries functioning as roads.

Cityscape Panorama


This piece was produced through stitching four images together in photoshop. Each piece here has used two point perspective, but in varying heights and widths to give a slightly disjointed and chaotic feeling.

They have come out out a lot better than expected, the feeling of movement and speed in the middle panels and calm outside. If all goes to plan, these will be printed on acetate with an ink wash underneath, creating a colour gradient.

All were produced on white card wit HB pencils (and a lot of patience)

The use of digital programmes


   

 

A collection of  experiments with digital media and giving shape to characters. My initial idea was for the comic to be produced in photoshop or another computer programme. Photoshop is a programme I have produced a fair amount of work in previously.  These artworks were testing how the computer would affect the pieces when drawn with a tablet. The top row and middle bottom are works produced solely in computer programmes. The top line pieces being produced through Adobe Photoshop CS4 with a Wacom tablet, the bottom piece being made in Paint Tool Sai. Sai has a nice approach to digital artwork with brushes being able to mimic watercolours and brush strokes. They could have been better pieces, however this was my first time using Sai, and the interface was a little difficult due to its simplicity and limited movement.

The two pieces located on the bottom row were mixed media pieces. From hand drawn comic pages, they were scanned into Illustrator to see how they would look over over the pieces I had sketched earlier. Although the designs came out exceptionally well, there was still the feeling that it wasn’t correct or at least not trying to display the feeling I needed from this, which was that there had to be textures and interesting variants within each piece. Unfortunately on computers, variations in tone and depth are already pre programmed, and can only really be changed slightly.

Exploration into two point perspective


So here we are! Perspective has been a very limited exploration site in earlier pieces of artwork, however I realise it is something that needs to be learnt to be able to improve.

These two pieces featured here are the first attempts. They started out simple but…well…they stopped being simple after about ten buildings.

Title and End Pages


Working with the idea of the larger perspective pieces featured earlier on the blog, I wanted to continue this idea of nature and mechanics.  Trying to figure out how to do this, I looked at the vein and artery systems of the body, using some references (and artistic license) I mapped each, represented by pipes and tree branches.

The pipe piece will be the front cover of the comic. I’m keeping it simple for people to focus on the smaller details, rather than getting lost in a overly detailed background. The tree piece will serve as the back cover, continuing the minimal theme, but showing the progress in the book as the woman finds herself introduced back into nature from the sterile city she has lived in for her whole life.

Dystopia vs Utopia


Also, some extras. Perspective is something that’s been a real Achilles heel of mine, but these turned out a lot better than I could have hoped!

Both were produced with fineliners, copic markers, and a lot of eraser marks!

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