Archive for the ‘ Hand Drawn ’ Category

Two Point Perspective: Outside the city


 

These pieces accompany the previously posted perspective drawings. The initial idea was to have one large strip of paper incorporating multiple perspective points of places inside and outside of the city. However, that piece in itself was a huge ontake, and would require much more skill than I currently possess. The most efficient way however of producing the same results was to make the piece over four smaller pieces of paper.

Each are A4 in size with different two point perspective in each. These two were much more difficult than the city pieces, believe it or not. The city itself is packed with multiple buildings, roads, factories etc whilst the outside is trees and ruins. Walkways and old stone buildings are strewn about the piece with varying sizes of trees, streams and rock precipices by the waterfalls.  However, I am happy with how they have come out in the end. The leader lines are being kept in all the pieces to perpetuate the movement in each I wish to show the viewer. Also, it ties all the pieces in well together.

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Cityscape Panorama


This piece was produced through stitching four images together in photoshop. Each piece here has used two point perspective, but in varying heights and widths to give a slightly disjointed and chaotic feeling.

They have come out out a lot better than expected, the feeling of movement and speed in the middle panels and calm outside. If all goes to plan, these will be printed on acetate with an ink wash underneath, creating a colour gradient.

All were produced on white card wit HB pencils (and a lot of patience)

Sketches of Characters


A variety of sketches of possible residents of the comic. The comic that has been produced so far only tailors to a few other character designs. The sketches allowed for a wider ranger of ideas to be conveyed and the ideas I had but could not implement in this part of the comic.

I was inspired by more voluminous clothing styles and the fact that rarely in larger companies do you hear or see the actual CEO talking. They are like a rare animal, at press conferences you are more than likely to be faced with the marketing team or ‘sub – assistant- manager’. All identical almost, no real personality in their clothes and exceptionally forgettable.

The volume in clothing inspired me. These high up business owners were like phantoms, they had no shape to speak of, so why not implement this in my city? The higher up the food chain, the less shape you possess.

Sketches and Thoughts


       

A snapshot into part of my process for producing the comic book. The comic itself is only a third of what I intend to actually produce. It’s slightly staged like the Star Wars time line, you get the middle part, then the first part will be produced, then the final. Rather enjoyable as the page at the end of the finished piece is a little bit of a cliff hanger.

These few sections show the exploration of a variety of mediums. My work is relatively small scale (these pages are from an A5 sketch/notepad). Although bic/biro pens are fantastic due to their ability to show tonal variation and allow for construction lines, though the preffered medium is usually fine liner pens. Easy to use and a variety of nibs, the pens used here didn’t survive that long to really explore their full potential. Watercolour is a relatively new medium to myself, yet the effects they give work fantastically. Relatively scratchy pieces get form from the loose colours applied over the top of the line work.

However, the favourite pieces in this small notebook are the coloured pencil portraits. Rarely has colour been a feature in my work before (at least, the traditional pieces). The comic allowed for venturing into something that I was quite apprehensive about.  Although still wary of such acidic colours, they will become something to work with more readily.

Earlier Works: Organ Boutique


   

Last year I produced a piece in response to organ trafficking. I only came across the piece due to being amazed that a man in China sold his kidney to buy a certain brand of electronic tablet. I felt sick reading about it, that a person would willing give away a part of themselves for a product that would be outdated in six or so months.

The idea of the organ boutique arose, that people in the future would possibly be happy to sell their organs or purchase new designer pieces as long as they fit in or were fashionable. Of course, charging extortionate rates to have the latest thing. The illustrations served to gather the piece slightly. Models always wear the most odd items in photoshoots but never seem to question it, so why not strip them back to their bare bones, as long as we’re keeping it high fashion.

The use of digital programmes


   

 

A collection of  experiments with digital media and giving shape to characters. My initial idea was for the comic to be produced in photoshop or another computer programme. Photoshop is a programme I have produced a fair amount of work in previously.  These artworks were testing how the computer would affect the pieces when drawn with a tablet. The top row and middle bottom are works produced solely in computer programmes. The top line pieces being produced through Adobe Photoshop CS4 with a Wacom tablet, the bottom piece being made in Paint Tool Sai. Sai has a nice approach to digital artwork with brushes being able to mimic watercolours and brush strokes. They could have been better pieces, however this was my first time using Sai, and the interface was a little difficult due to its simplicity and limited movement.

The two pieces located on the bottom row were mixed media pieces. From hand drawn comic pages, they were scanned into Illustrator to see how they would look over over the pieces I had sketched earlier. Although the designs came out exceptionally well, there was still the feeling that it wasn’t correct or at least not trying to display the feeling I needed from this, which was that there had to be textures and interesting variants within each piece. Unfortunately on computers, variations in tone and depth are already pre programmed, and can only really be changed slightly.

Exploration into two point perspective


So here we are! Perspective has been a very limited exploration site in earlier pieces of artwork, however I realise it is something that needs to be learnt to be able to improve.

These two pieces featured here are the first attempts. They started out simple but…well…they stopped being simple after about ten buildings.

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